I have been trying to export the level as an executable file which will run on another PC as a stand alone game, however it keeps crashing. I have pinned it down to the game mode option in the game world properties option bar. Currently my level is set to the UTGame mode which defines what kind of game is being set up. In this case the 'UT' bit stands for Unreal Tournament, so my game is essentially trying to start up this kind of game when it is exported into an exe. file. As the dungeon level is not set up for this type of game I think this is why is causes the crash. Changing the game mode to anything other than UTGame causes my footstep sounds to stop and the character speed to revert back to the jogging pace which was changed.
I have discovered that the UTGame mode is directly linked to the UnrealScript that was edited to add custom footstep sounds and change player speed. The way forward appears to be to try and create a custom version of the UTgame mode that only holds onto certain aspects of the mode. This means a much deeper look than was bargained for into UnrealScript to try and find a solution.
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