The main goal of the threat music is to dynamise gameplay by making certain points of the game more exciting. The use of threatening music also, arguably increases gameplay optimisation by informing the player that the tone of the game has changed and a new course of actin must be taken.
Three levels of threat were created which translated as:
- Hunt_Music_Low_Alert (8 Bars @ 120bpm)
- Hunt_Music_Main_Alert (8 Bars @ 120bpm)
- Hunt_Music_Tail_Off (16 Bars @ 120bpm)
It is intended to use trigger points within the level to determine which sections the player can hear.
[UPDATED] 24.04.2015
Here is the up to date versions of the music sections which are currently being used in game.
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