An attempt has been made at tying to create a custom 'Game Mode' for the level which should allow it to be exported as an executable file. This will also include the functionality of handles footstep sounds found in the 'UTGame' mode.
After reading up and watching tutorials about how the UnrealScript works I have found the relevant code which is used for the 'UTGame' mode. As suspected there is a lot more "stuff" shall we say in this mode that my specific level requires. For example weapon functions, server settings, vehicle settings and lots to d with multi player action. Most of which is not required.
I used a GUIDE to help try and set up a basic game mode but in doing so I have changed or removed something within the original UnrealScript (which sadly was never backed up). Now the UDK Editor crashes whenever I try to load the level. I am not even sure what has been changed or what is going on. I plan next to make a copy of the level assets and try to reinstall UDK to see if this fixes the issue.
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