Saturday, 18 October 2014

Project update Meeting 17th Oct

This is a summary of the project update meeting with James:

My initial idea of constructing a game level within UDK and utilising the functions of the game engine to implement my own audio was seen as a good starting point. However the decision to focus on the issue of audio fidelity and whether or not it is, a) important, and, b) is there a demand for higher quality audio in games, was up for debate. 

James was very helpful in pointing out the flaws to this concept by stating the restrictions of game engines and how they handle sound. Although my original train of thought was that with computing hardware becoming more and more memory rich why couldn't audio be preserved at high fidelity. James also pointed out that, with these new advances also come better graphics and bigger games, all of which leads to the use of more memory. So in reality the ratio of memory budget allocation between audio and other assets is still similar to what it has been for years.

To the point then, this idea has been scrapped. The focus of this project still lies with game audio utilising the UDK engine, however and a new direction will be developed for consideration in the coming days/weeks.

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