After a lot of thought a final direction for the honours project has been identified. This is a rough statement of intent.
An investigation into immersive game audio.
What role does audio play in the immersive quality of 'First Person Shooter' games?
This project aims to identify the relationship between audio and immersion in games. The project will include research and critical analysis of theories and techniques involved with creating and implementing immersive game audio. Using this acquired knowledge I hope to be able to quantify the immersive quality of audio in a test level produced in UDK.
Using known theories and techniques I hope to create a gaming environment which is focused on using aural feedback to produce an immersive experience which can be measured in some way.
Next to do:
- List the objectives and tasks surrounding such a project
- Begin to search for relevant literature
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