Friday, 24 October 2014

Game Level Concept #2

After an extensive search for a pre-made UDK game level a suitable candidate has been found for the purposes of this honours project.



The following level was found here : http://www.indiedb.com/games/dungeon-escape/downloads/dungeon-escape-udk-source-files 

Dungeon Escape
This UDK level was created by Chris Holden who was contacted and has since given approval to use his level for this project. The level is set in a dungeon where the player has to navigate through various rooms and chambers to find keys and unlock chests of treasure with an aim to escape the dungeon.

Notes on the level:

  • One of the attractions to this level is the low light theme which will help bring the aural side of the level more into player focus.
  • There is no combat in this level but use of specific audio cues could still be used to induce the presence of threat.
  • Some issues with player movement (too fast, this could be solved with some simple coding)
  • No background story, who are you? what are you doing here? and what do you need to do? are all questions that should be answered (Some kind of story/intro will be key to drawing the player into this level, even a description of what the player needs to do at the bare minimum)
  • Very little player direction/instruction which is a distraction to becoming engaged with the game. The player needs to know that they are making progress and achieving goals (ideal situation to use audio as a driver to help the player navigate and complete the level)
  • It is not clear exactly how to complete the level
Next:
To fully understand every process that has been coded into the level more playing and testing is required. A full write up/walkthrough will follow this post

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