Thursday, 19 February 2015

Music - Threat Music Development

I began to compose some threat based music for the level in order to convey the message to the player that they were in danger. The metallic recordings from the grain bin session proved to be very useful and have managed to provide all of the content for the rough tracks created so far. These sounds have been used throughout the level in various forms already and are beginning to give the game a sonic signature. The two examples below was composed entirely of sounds recorded from the farm grain bin with a double hum-bucker style guitar pick up. Use of pitch shift, delay and reverb were the main tools used in these sessions.

The next task will be to develop these further into sections for different levels of intensity in the game, these different levels will be triggered by the state of threat during the game.


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