I have now attached a sound to the movement of the levers which open the gates throughout the level.
This was a simple addition of a 'PlaySound' node which was attached to the trigger (linked to the lever Matinee) to play back when interacted with. The 'Target' was set to the lever itself so that the sound appeared to be emanating from the lever within the 3D space of the game world.
It is also worth noting that the lever sound was manipulated to last the duration of the animated sequence within the lever matinee.
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