Faint arrow drawn in blood highlights the switch |
Even with the faint blood arrow most test subjects failed to find the switch and became frustrated.
Using the kismet I decided to add camera cut sequence with musical sting which kicked in if the player had not already found the switch after a specified timeframe. The sequence cuts from the player view to the area where the switch is located, indicating them to investigate this area further.
Here is a screenshot of the kismet set up which shows how the system functions.When the trigger (area within the starting room) is touched it starts a delay, when this delay is finished the cut scene is shown via the matinee sequence. If the hidden switch is used before the end of the delay however the cut scene is cancelled (hidden switch trigger connects to the delay stop input).
Further playtesting with this system will be carried out to asses its effectiveness.
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