Voice limiting option (Max Concurrent Play Count) was somehow overlooked earlier in the project phase |
Before trying again to package the game I got a response from one of my posts on the Epic Games forum which shed some light on the problem. basically I had changed the max channels code for the editor only which would not transfer over to my packaged game. The following code was added to the BaseEngine.ini and BaseGame.ini files to change the max channels available in the exported game.
BaseEngine.ini which was edited to increase the maximum amount of audio channels available to the game |
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