I was having major issues with exporting the game as an exe which actually runs on another machine. The script compiled fine and the game packaged without any errors but when it is installed on another machine it crashed on start up. Also the UDK front end menu screen still appeared at load up which gives the option for game modes such as 'death-match' and 'Unreal Tournament'. This issue was supposed to have been solved with the creation and scripting of my own custom game mode. My game mode should have been overriding this default menu system and just booting up the level right away.
After some searching though many pages on forums such as the Epic Games Forum the solution was unearthed.
Within the configuration files lines of code needed to be changed in order to bypass the default menu and game system to tell UDK to use my game mode as the default. The map (my level) name also had to be specified before packaging.
The game now works runs on a different PC but the setting that has been changed to increase the maximum channels to 64 has not carried over so not all sounds are playing back correctly. Time is running out fast to get a solution and a game that works as intended, testing of the level should have been finished already.
No comments:
Post a Comment