To enable a more intimate connection between the player and character, a breathing system is planned for the character which will change dynamically as the player navigates through the level.
Instead of traditionally recording breathing sounds directly into a microphone set up the decision has been made to use a set of in ear binaural microphones. this will capture the the sound of breathing from a perspective which is much more realistic and hopefully make the player tune into the mood of the character, leading to a greater sense of immersion.
The recordings were chopped up into inhale and exhale samples which will be imported into UDK and joined together randomly to create a varying breath sound.
[UPDATED] 25/04/15
I have eventually got round to uploading a sample of what was recorded.
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