Monday, 5 January 2015

Dungeon Level editing - 01

I began to make some adjustments to the dungeon level to make it more suitable for the project. The first task was to strip all existing audio from the level to make way for the custom sound design, this included deleting all visible sound nodes from the map as well as those which were triggered from within the Kismet.

Side view of UDK map

Top down view of UDK map
To enhance the horror genre and incite the threat of death some blood detail was added throughout the dungeon using the UDK editing tools.
Blood detail next to a switch gives the impression that someone has been here before and failed to escape alive

More blood trails with hand prints tells the player someone had a bloody struggle.
As described in the level evaluation some switches and hidden pathways are very difficult to find and only due to seeing the switches in the UDK edit window was I able to find them. With this in mind some visual clues were added. These visual clues will be used for the visually orientated test level. For the aural focused test these clues will be sound based and the player must rely on their ears to find what they are looking for.

Blood arrow points to a barely visible switch
 


No comments:

Post a Comment