The game objective is to try and escape the dungeon by finding 3 relics which are to be inserted into an alter which in turn opens the escape door. There are also 3 treasure chests in the level that can be opened by keys which are hidden within the level. In order to find both relics and keys the player must navigate through the dungeon by solving how to open gateways using various switches.
Some design concerns which need addressed:
- These is no backstory or direction, the player has no idea why they are there and what they are supposed to do.
The initial idea here is to create a short backstory which test players can read before playing the level. Another possible route is to use expositional dialogue spoken in game by the character as they navigate through the level.
- These are no enemies or any traps which end the characters life, this could lead to player boredom.
- There is no reward by collecting treasure, when the player escapes the end screen either reads that you escaped with or without treasure.
Hearing a gratifying sound when treasure is found will be essential but also more recognition should be awarded at the end sequence.
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