Games which have personally been found to be immersive from a sound design perspective have influenced
the type of
game scenario that will be aimed for.
From past experience games
that have really caught the attention from both an immersive and sound
perspective have been of the survival horror genre. Games such as ‘Resident
Evil series’, ‘Silent Hill series’, ‘Amnesia - The Dark Descent’ or more recently ‘The Last of Us’ have all been
very impressive in these areas. Sound appears to be more effective in these
types of games, perhaps this is due to their physically darkened visual style which
forces the player to rely on aural information. This is a convenient
consequence for this project and will help to direct the players’ attention to
audio elements by reducing focus on visual information.
The games listed above will reviewed and analysed to try and gain an insight into what is going on from a design perspective in these games. What can be learned from some of the processes involved in these games to help construct an immersive audio experience in the honours project?
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